local3DToGlobal and Matrix3D shennanigans!

Just spent a few hours debugging this little delightful side effect of using local3DToGlobal on a DisplayObject that I’d set it’s matrix3D property to null (to remove the effect of blurry graphics after 2.5D rotations and z translations). Beware: using local3DToGlobal on a DisplayObject that doesn’t have a matrix3D property will result in that DisplayObject … Read more